![]() Nvidia’s graphs provide some insight even if they aren’t realistic use case scenarios for GTX gamers hoping to get a taste of ray tracing. We’ll need to test these games at far lower visual settings and 1080p resolution. ![]() (The performance-boosting Deep Learning Super Sampling (DLSS) feature, represented by the darker green portion in the results for RTX GPUs below, only runs at specific resolutions on specific cards, depending on the game.)Īs you can see from the results, GTX GPUs simply don’t play well under those conditions. you see that we gamers really please you to add the ray-tracing effects on this former 'ray-tracing effects reference game' even with an official ray-tracing Demo linked on the Nvidia web page. 'Atomic Heart keeps on going and throws everything at the wall, from large set-pieces to quiet moments of exploration, packed encounters or tough single enemies, stealth areas that you can bull on through if sneaking isn’t your thing, and plenty of little puzzles to add more variety to a game that already had plenty.' Lire la. ![]() Nvidia provided journalists with performance graphs for a handful of games, but they were run at 1440p resolution with ray tracing settings at Ultra to allow the full range of DXR-compatible GeForce cards to be tested, from the GTX 1060 to the fearsome RTX 2080 Ti. For people that can afford the hardware, we want the eye candy damn it. Still, if you want to see ray tracing with your own eyes, even a Low quality implementation is better than no ray tracing whatsoever, provided the game runs well enough to play.īut we don’t have a firm grasp on how well GTX graphics cards will run ray tracing workloads at playable settings yet.
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